PLATINUM ELSA
lvl
86
10
Maxed
7
PLATINUM ELSA
Power: 1,478
HERO; OFFENSE; WILDS; FROZEN; PLATINUM
Offense:
4,582
4,582
Defense:
1,790
1,790
Health:
37,164
37,164
Recovery:
414
414
Crit Chance:
38.00%
38.00%
Crit Power:
190.00%
190.00%
Speed:
175
175
Potency:
52.00%
52.00%
Tenacity:
17.00%
17.00%
Precision:
55.00%
55.00%
Evasion:
10.00%
10.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 5
BASIC
FROSTY VOLLEY
Deal 8,156 damage to target opponent. 40% chance to inflict 2 [VULNERABLE] on the target opponent.
If Marshmallow is a teammate then he will assist.
If Marshmallow is a teammate then he will assist.
LVL 5
SPECIAL
STAY AWAY
Deal 12,371 damage to target opponent. If the target opponent is not part of Frozen or Platinum or Wilds then 15% chance to repeat the attack.
Inflict [DEFENSE DOWN] for 2 turns and 40% chance to inflict [CRIT CHANCE DOWN] for 1 turn.
If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 10,034 Health to Platinum Elsa.
Inflict [DEFENSE DOWN] for 2 turns and 40% chance to inflict [CRIT CHANCE DOWN] for 1 turn.
If [CRIT CHANCE DOWN] is successfully inflicted on an opponent then Marshmallow will restore 10,034 Health to Platinum Elsa.
LVL 5
SPECIAL
ICE WALL
Deal 20,848 damage to target and adjacent opponent and inflict [DEFENSE DOWN] for 1 turn. Inflict [INTIMIDATE] on the target for 2 turns and 50% chance to inflict [INTIMIDATE] on adjacent opponents for 1 turn.
If Marshmallow is a teammate then grant 1 [EVASION] to Platinum Elsa.
If Marshmallow is a teammate then grant 1 [EVASION] to Platinum Elsa.
LVL 3
PASSIVE
MARSHMALLOW
On turn start if Marshmallow is not a teammate:
Summon Marshmallow at a random location. Grant Marshmallow [DEFENSE UP] for 1 turn and [TAUNT] for 1 turn.
On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn and [TENACITY UP] for 1 turn.
Marshmallow has 25,643 Health and 1,432 Defense and has the following abilities:
Basic: Deal 2,291 damage to target opponent and gain [TAUNT] for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 4,353 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and then Counter.
Summon Marshmallow at a random location. Grant Marshmallow [DEFENSE UP] for 1 turn and [TAUNT] for 1 turn.
On turn start if Marshmallow is a teammate:
Marshmallow gains [INVULNERABLE] for 1 turn and [TENACITY UP] for 1 turn.
Marshmallow has 25,643 Health and 1,432 Defense and has the following abilities:
Basic: Deal 2,291 damage to target opponent and gain [TAUNT] for 1 turn. If Platinum Elsa is a teammate then grant her [TENACITY UP] for 2 turns.
Special: Deal 4,353 damage to target and adjacent opponents. 35% chance to inflict [SLOW] for 1 turn.
Passive: Once per turn when Platinum Elsa takes damage grant her [UNDEFEATABLE] for 1 turn and then Counter.
LVL 3
PASSIVE
SNOWFLAKE
When this character uses an ability, gain 1 Snowflake. When this character acquires a max of 4 Snowflakes, gain [EMPOWERED].
When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.
[EMPOWERED] : On turn start, Gain [CRIT IMMUNITY] for 3 turns.
Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.
[EMPOWERED]: Gain a bonus 30% Offense stat and restore 6,210 health to self.
When this characters gains [EMPOWERED], perform the following:
(1) Perform her ICE WALL on the opponent with the highest number of buffs.
(2) Gain 2 magic to all abilities.
(3) Grant 100% Speedmeter to Marshmallow allowing him to take a turn immediately.
[EMPOWERED] : On turn start, Gain [CRIT IMMUNITY] for 3 turns.
Snowflake: On gaining a Snowflake, this character gains a bonus 10% Offense, 10% Precision and 10% Crit Chance stat.
[EMPOWERED]: Gain a bonus 30% Offense stat and restore 6,210 health to self.
LVL 3
PASSIVE
ENOUGH!
On turn start, deal 22,981 damage to all opponents. 35% chance to inflict [FEAR] for 2 turns.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.
If Marshmallow is a teammate then he will assist.
When this character's health is below 30% for the first time, gain [TACTICS] for 1 turn and this ability gets triggered irrespective of magic.
If Marshmallow is a teammate then he will assist.